Dark Hollow

Game Name: Spyro the Dragon

md5sum: 1a6a42a669e8dec8b8d5bcc0d84568e2

http://www.vgmusic.com/music/console/sony/ps1/spyro_darkhollow.mid
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Info

Added by: Dave Harris  Added: 2009-04-19

File URL is http://www.vgmusic.com/new-files/spyro_darkhollow.mid
Upload Date and Time: 04/13/2009 10:06:41

Uploaded by:  (Rexy)


Game System: Sony Playstation
Game Name: Spyro the Dragon
Song Title: Dark Hollow
Sequenced by: Rexy
Other Information: 

-MIDI Header Information-
MIDI Type: 0
Number of Tracks: 1
Delta Time Setting: 120

-Text Analysis-
USING TEMPLATES
2This is a template that configures tracks for a classical full orchestra.  General MIDI patches are used.  The Pan parameter is
USING KEY+ OFFSETS
Some instruments are traditionally notated transposed to a different key and/or octave than they sound.  This effect can be acco
With the Key+ parameter set, the notes you see in all the Cakewalk views and the notes you play will be in the transposed key.
NOT USING THE KEY+ OFFSETS
If you prefer to develop the instrument's part in the normal, untransposed key, you may wish to set the Key+ to 0.  If you do th
At some later point, if you wish to see the part notated properly, you can always restore the original Key+ offset and transpose
TEMPLATE SETTINGS
(Middle C is C5 in Cakewalk)
Track   Instrument       Key+   Chn     Pan    Range (untransposed)  Useful Range (untransposed)
_______________________________________________________________________________
1.        Piccolo             12        1       56             D6 to C9                          G6 to F8
2.        Flutes                0         2       60             C5 to C8                          F5 to F7
3.        Oboes                0         3      68            Bb4 to G#7                        F5 to A6
4.        English Horn     -7         4        72            E4 to A6                           G4 to F6
5.        Bb Clarinets      -2         5        58           D4 to Ab7                          D4 to C7
6.        A Clarinets        -3         5        58           C#4 to G7                         C#4 to B6
7.        Bass Clarinet    -12        6        56           Db3 to F6                          Db3 to F5
8.        Bassoon            0         7        70           Bb2 to Eb6                         F3 to B5
9.        Contrabassoon  -12        8        72           Bb1 to Eb4                            n/a
10.
11.      French Horns    -7         9        64            D3 to F6                           Bb3 to C6
12.      Trumpets          -2        11       70             E4 to E7                           G4 to D7
13.      Trombones         0        12       80           E3 to Bb5                           G3 to G5
14.      Tuba                 0        13       92            A2 to Bb4                          A2 to Bb4
15.
16.      Timpani             0         14       50                n/a                                   n/a
17.      Bass Drum         0         15       48                n/a                                   n/a
18.      Cymbal              0         10       40                n/a                                   n/a
19.      Triangle             0         10       40                n/a                                   n/a
20       Celesta              0         16       38            C5 to C9                            C5 to C9
21.
22.      Piano                0         2:1      28             A2 to C9                            A2 to C9
23.
24.      Harp                 0         2:2       18           Cb1 to G#8                       Cb1 to G#8
25.
26.      Violins               0         2:3       15            G4 to B7                           G4 to B7
27.      Violas                0         2:4       88           C4 to C#7                         C4 to C#7
28.      Cellos                0         2:5      105           C3 to C6                           C3 to C6
29       Double Basses  -12        2:6      120           E3 to G5                           E3 to G5
SA full orchestra requires more than 16 kinds of instruments.  So, you will not be able to effectively use all of this template u
If you do not have two ports:
- You may delete or mute tracks you do not need.
- You may assign similar instruments the same channel and patch.  For example, you may assign Violin, Viola, and Cello to the sa
%- You may be able to use an ensemble patch, like the GM patches "String Ensemble 1", "String Ensemble 2", or "Brass Section", to
aA similar limitation is that the Staff view displays a maximum of 24 staves.  If you select tracks which require more than 24 st
- You may delete or tracks you do not need.
- You may select only certain tracks each time you want to work with the Staff view.
You should also note that all synthesizers are limited in the number of simultaneous voices that can be played, or "polyphony".
If you are experiencing polyphony problems:
- You may simplify your music by eliminating some parts.
%- You may be able to use an ensemble patch, like the GM patches "String Ensemble 1", "String Ensemble 2", or "Brass Section", to
- You may obtain more synthesizers.

-Midi TrackName Analysis-
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