mudlord wrote:The Nintendo 64 had no real limit, apart from the game's audio driver limitations, and CPU/RSP usage.
example: SM64/MK64/LoZ-Oot used MIDI, while Tetrisphere/Top Gear Rally/The New Tetris used FastTracker 2 based modules. Other games, like F Zero X used streamed music.
all depends on how the developers coded the audio player for the game.
this makes me wonder if Mickey's Speedway USA used FastTracker2 based modules.
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