N64 sample ripping. seriously!

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Re: N64 sample ripping. seriously!

Postby Merit Celaire » Sat Jul 30, 2011 9:37 pm

It's been a while since someone posted in this topic, but I finally snagged the chance to post a worthy question in relation to this -- but it's a "side note" scenario.

The snag on my end -- my computer at home won't allow the applications needed to extract Nintendo 64 samples (urgh... lame, I know). My question is this -- has anyone here had any luck in extracting all the N64 samples from the Mickey's Speedway USA game.

Not only did the game itself had an awesome score, but the instruments done for it were just terrific as well. All right; thanks in advance for your responses on this.

EDIT: I assume I'm able to import the samples in question into ModPlug Tracker as well? Also, just to be sure, how many channels DOES the Nintendo 64 sound system have, anyway?
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Re: N64 sample ripping. seriously!

Postby mudlord » Sat Jul 30, 2011 11:22 pm

The Nintendo 64 had no real limit, apart from the game's audio driver limitations, and CPU/RSP usage.

example: SM64/MK64/LoZ-Oot used MIDI, while Tetrisphere/Top Gear Rally/The New Tetris used FastTracker 2 based modules. Other games, like F Zero X used streamed music.

all depends on how the developers coded the audio player for the game.
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Re: N64 sample ripping. seriously!

Postby Merit Celaire » Sat Aug 06, 2011 9:50 pm

mudlord wrote:The Nintendo 64 had no real limit, apart from the game's audio driver limitations, and CPU/RSP usage.

example: SM64/MK64/LoZ-Oot used MIDI, while Tetrisphere/Top Gear Rally/The New Tetris used FastTracker 2 based modules. Other games, like F Zero X used streamed music.

all depends on how the developers coded the audio player for the game.


Ah, that explains it -- this makes me wonder if Mickey's Speedway USA used FastTracker2 based modules.

Still waiting to hear news about if anyone's created a soundfont for it yet (or if anyone here has managed to extract the music samples for it so I can place it in ModPlug Tracker, by any chance).
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Re: N64 sample ripping. seriously!

Postby Blitz Lunar » Sat Aug 13, 2011 3:35 am

this makes me wonder if Mickey's Speedway USA used FastTracker2 based modules.


I guarantee that it doesn't. Many of the parts in the songs have been played in live via MIDI. With painstaking effort one might recreate that style of music in a tracker, but given that the composer Ben Cullum is a hot pianist (and the brother of the well-known jazz artist Jamie Cullum), it seems a pretty done deal.
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