NUTCASE71733 wrote:DrZaius wrote:Zeek... your opinion is not right.
Thank you.
You are WELCOME.
My sarcasm is here for EVERYONE'S enjoyment.
I'm wondering who the new characters for Tatsunoko vs. Capcom are. If they include Blanka, I'm buying it.
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NUTCASE71733 wrote:DrZaius wrote:Zeek... your opinion is not right.
Thank you.

Nin10Doh Press Release wrote:...This installment follows the story of the previous heroes' descendants
Zeek wrote:For Golden Sun DS, Nintendo/Camelot have yet to really release any information regarding the storyline and all that jazz. This is about the most I could dig up: http://press.nintendo.com/articles.jsp?id=18595Nin10Doh Press Release wrote:...This installment follows the story of the previous heroes' descendants
'Guess you'll have to wait until Nintendo bothers to give in to more information on it.
Also, Galaxy 2 will have less of a storyline. I kinda like the idea, as it'll get Mario back into a simpler plot like in the NES/SNES days. However, I really enjoyed the the story telling of Mario from all of his latest adventures (especially Galaxy's, given that it was probably the most "out there" in the Mario universe).

NUTCASE71733 wrote:Also your comment of linear VS free-roaming is not based on any fact. While both Sunshine and 64 didn't require all stars to be obtained to go to the final boss, but the same is said about Galaxy. Saying Galaxy is too linear is total bull in that regard. Even if it were true, you still had a point A to B gameplay with 64 and Sunshine.
NUTCASE71733 wrote:Less of a storyline? That's not good at all. That's one of the things that what made the Japanese version of SMB2 suck.
BlueWarrior wrote:
No, the reason why SMB2J sucked was because the levels were designed to piss you off. Storytelling had nothing to do with it. When's the last time you heard someone talking about SMB2J and asking, "Where's the plot?"
This isn't to say a good storyline isn't icing on the cake, but lacking a storyline does not a bad game make. I mean, just look at Bomberman Blast. Nobody ever plays multiplayer Bomberman and expects a plot. It's a far-fetched concept. Hell, Mario Party doesn't need a plot, but Nintendo just throws it in so that there's an excuse for the characters to be on a giant board game. It really all depends on what kind of game it's trying to be.
BlueWarrior wrote:I see what you're saying. A little plot differentiation would have raised the appeal, but I do think it was the least of the game's problems in comparison to the other two you mentioned.
So, a little more on topic, I'm looking forward to playing as Yvan in New Super Mario Bros. Wii.

DrZaius wrote:Two-page article or not, those names suck.
BlueWarrior wrote:It's either that or "Yellow Toad" and "Blue Toad".
NUTCASE71733 wrote:Thank you for understanding, Blue. And yes, the next New Super Mario Bros. will definately own, even if it's plot is as shallow as the first one on the DS.
Mad Adder wrote:I refer you to one of the more enlightened things that John Carmack said: "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important."

DrZaius wrote:The NES and SNES Mario games had very little storyline going on. You start off with some text telling you what the problem is and then you go around collecting how many of whatever you need to collect in order to solve the problem. Boom. Done. And that's how I LIKES it.
Video games are more about GAMEPLAY anyway... unless it's like a point-and-click adventure game or something.
A second sequel, tentatively titled Golden Sun DS, was announced at E3 2009.
A second sequel
sequel
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