E3 2009

Talk about anything and everything, preferably related to video games. Please read the other board descriptions before posting here.

Moderator: Administrative Staff

Re: E3 2009

Postby DrZaius » Tue Jun 16, 2009 1:51 pm

NUTCASE71733 wrote:
DrZaius wrote:Zeek... your opinion is not right.




Thank you.


You are WELCOME.

My sarcasm is here for EVERYONE'S enjoyment.

I'm wondering who the new characters for Tatsunoko vs. Capcom are. If they include Blanka, I'm buying it.
Livejournal.
Originally registered: November 2001.
Image
I'm seeing double! THREE Rocks!
PM me to exchange Wii, 3DS, etc. numbers.
User avatar
DrZaius
Member
 
Posts: 1889
Joined: Sun Aug 14, 2005 10:44 pm
Location: Somewhere where I don't know where I am.

Re: E3 2009

Postby Darkstorm091 » Tue Jun 16, 2009 1:54 pm

...
I'm just curious about Golden Sun DS.
Is it a rehash of the first two games or a new game in the series?
Curse you Wikipedia! Why aren't you more informative?!?
I am an illusion. You do not see me.
Darkstorm091
Member
 
Posts: 590
Joined: Tue Sep 18, 2007 6:27 pm
Location: Central Washington University, Ellensberg

Re: E3 2009

Postby Zeek » Tue Jun 16, 2009 9:06 pm

For Golden Sun DS, Nintendo/Camelot have yet to really release any information regarding the storyline and all that jazz. This is about the most I could dig up: http://press.nintendo.com/articles.jsp?id=18595
Nin10Doh Press Release wrote:...This installment follows the story of the previous heroes' descendants

'Guess you'll have to wait until Nintendo bothers to give in to more information on it.

Also, Galaxy 2 will have less of a storyline. I kinda like the idea, as it'll get Mario back into a simpler plot like in the NES/SNES days. However, I really enjoyed the the story telling of Mario from all of his latest adventures (especially Galaxy's, given that it was probably the most "out there" in the Mario universe).
Avatar: I am the Milkman. My milk is delicious.

Luigi's Bigger Mansion - (9/5/2011) Updated some time ago!
User avatar
Zeek
Member
 
Posts: 520
Joined: Sun Jul 31, 2005 8:11 am
Location: Somewhere not over the rainbow

Re: E3 2009

Postby NUTCASE71733 » Wed Jun 17, 2009 11:13 am

Zeek wrote:For Golden Sun DS, Nintendo/Camelot have yet to really release any information regarding the storyline and all that jazz. This is about the most I could dig up: http://press.nintendo.com/articles.jsp?id=18595
Nin10Doh Press Release wrote:...This installment follows the story of the previous heroes' descendants

'Guess you'll have to wait until Nintendo bothers to give in to more information on it.

Also, Galaxy 2 will have less of a storyline. I kinda like the idea, as it'll get Mario back into a simpler plot like in the NES/SNES days. However, I really enjoyed the the story telling of Mario from all of his latest adventures (especially Galaxy's, given that it was probably the most "out there" in the Mario universe).



Less of a storyline? That's not good at all. That's one of the things that what made the Japanese version of SMB2 suck.
Visit the Nut House! http://nutcase71733.deviantart.com/

You'll never take me alive, copper! Top of the world, ma! I could have been a contender! STELLA!!!! STELLA!!!! I woke up, you weren't there! I hate that! I'm not gonna be ignored, am I!?! Mary, Mary, don't ya know me!?! ROSEBUD!
User avatar
NUTCASE71733
Member
 
Posts: 2510
Joined: Wed Aug 17, 2005 5:37 pm
Location: In front of my computer!

Re: E3 2009

Postby DrZaius » Wed Jun 17, 2009 1:29 pm

The NES and SNES Mario games had very little storyline going on. You start off with some text telling you what the problem is and then you go around collecting how many of whatever you need to collect in order to solve the problem. Boom. Done. And that's how I LIKES it.

Video games are more about GAMEPLAY anyway... unless it's like a point-and-click adventure game or something.
Livejournal.
Originally registered: November 2001.
Image
I'm seeing double! THREE Rocks!
PM me to exchange Wii, 3DS, etc. numbers.
User avatar
DrZaius
Member
 
Posts: 1889
Joined: Sun Aug 14, 2005 10:44 pm
Location: Somewhere where I don't know where I am.

Re: E3 2009

Postby BlueWarrior » Wed Jun 17, 2009 4:49 pm

NUTCASE71733 wrote:Also your comment of linear VS free-roaming is not based on any fact. While both Sunshine and 64 didn't require all stars to be obtained to go to the final boss, but the same is said about Galaxy. Saying Galaxy is too linear is total bull in that regard. Even if it were true, you still had a point A to B gameplay with 64 and Sunshine.

Right, I gotta correct this.

Yes, all three of the 3D Mario games lacked requirements to get all stars to reach the final boss, which is a good design mechanism, because that encourages nonlinearity. However, Sunshine and 64's levels were generally free-roaming. There were multiple ways to play many of the levels just by taking different routes and/or using caps and FLUDD upgrades. This is more than A to B gameplay. Galaxy, on the hand, generally followed a lot more linear of a path in most of the levels, so by definition, Galaxy's level design follows from point A to B. It is a fact that Galaxy is more linear than the previous titles; whether this is a good thing or a bad thing is up to debate. I've played games that have A-Z gameplay, especially Kirby and the Amazing Mirror, and I've played games that follow a very linear path (Rocket Knight Adventures), and both formulas have produced solid titles. Personally, I thought Galaxy was an amazing game the first time I played it, but it did have little replayability, and the limits on how I could go about levels were the biggest reasons why for me, and I really do hope Galaxy 2 fixes this.

NUTCASE71733 wrote:Less of a storyline? That's not good at all. That's one of the things that what made the Japanese version of SMB2 suck.


No, the reason why SMB2J sucked was because the levels were designed to piss you off. Storytelling had nothing to do with it. When's the last time you heard someone talking about SMB2J and asking, "Where's the plot?"

This isn't to say a good storyline isn't icing on the cake, but lacking a storyline does not a bad game make. I mean, just look at Bomberman Blast. Nobody ever plays multiplayer Bomberman and expects a plot. It's a far-fetched concept. Hell, Mario Party doesn't need a plot, but Nintendo just throws it in so that there's an excuse for the characters to be on a giant board game. It really all depends on what kind of game it's trying to be.
~ Blue Warrior
User avatar
BlueWarrior
Member
 
Posts: 989
Joined: Tue Aug 16, 2005 10:20 pm

Re: E3 2009

Postby NUTCASE71733 » Wed Jun 17, 2009 8:47 pm

BlueWarrior wrote:
No, the reason why SMB2J sucked was because the levels were designed to piss you off. Storytelling had nothing to do with it. When's the last time you heard someone talking about SMB2J and asking, "Where's the plot?"

This isn't to say a good storyline isn't icing on the cake, but lacking a storyline does not a bad game make. I mean, just look at Bomberman Blast. Nobody ever plays multiplayer Bomberman and expects a plot. It's a far-fetched concept. Hell, Mario Party doesn't need a plot, but Nintendo just throws it in so that there's an excuse for the characters to be on a giant board game. It really all depends on what kind of game it's trying to be.



That's not exactly what I was reffering to, Blue. I said it was ONE of the reasons it sucked, meaning there were other reasons too. Here's a list plus the reasons behind reasons.

1- Plot: It was exactly the same as the first game. I know this to be true, as I read it on another site and it matched the backstory seen in Super Mario All-Stars. The original Japanese SMB2 backstory was exactly the same as that of the first game, through and through. I wouldn't have minded the other faults if the writers had made more of an effort to make the game different plot-wise.

2- Stages: The stages, while obscenely hard, were for the most part exactly the same as the originals. Hell, the game flow was identical. Oveworld, underworld, overworld, castle, overworld, underwater, overworld, castle, overworld (and it just goes on from there).

3- wind: An unnessesary feature to the game, nuff said. It just made it more skin-peelingly difficult.



Now do you see my point? I loved the original games as much as the next guy, but to totally revert like that would be a bad move. Besides most Mario games don't have an epic a storyline as Galaxy, RPG, Superstar Saga, Partners in Time do anyway. I can handle not having an epic tale, but it has to be some effort unlike the Japanese sMB2 for the very reason listed above.
Visit the Nut House! http://nutcase71733.deviantart.com/

You'll never take me alive, copper! Top of the world, ma! I could have been a contender! STELLA!!!! STELLA!!!! I woke up, you weren't there! I hate that! I'm not gonna be ignored, am I!?! Mary, Mary, don't ya know me!?! ROSEBUD!
User avatar
NUTCASE71733
Member
 
Posts: 2510
Joined: Wed Aug 17, 2005 5:37 pm
Location: In front of my computer!

Re: E3 2009

Postby BlueWarrior » Wed Jun 17, 2009 10:56 pm

I see what you're saying. A little plot differentiation would have raised the appeal, but I do think it was the least of the game's problems in comparison to the other two you mentioned.



So, a little more on topic, I'm looking forward to playing as Yvan in New Super Mario Bros. Wii.
~ Blue Warrior
User avatar
BlueWarrior
Member
 
Posts: 989
Joined: Tue Aug 16, 2005 10:20 pm

Re: E3 2009

Postby NUTCASE71733 » Thu Jun 18, 2009 1:49 am

Thank you for understanding, Blue. And yes, the next New Super Mario Bros. will definately own, even if it's plot is as shallow as the first one on the DS.
Visit the Nut House! http://nutcase71733.deviantart.com/

You'll never take me alive, copper! Top of the world, ma! I could have been a contender! STELLA!!!! STELLA!!!! I woke up, you weren't there! I hate that! I'm not gonna be ignored, am I!?! Mary, Mary, don't ya know me!?! ROSEBUD!
User avatar
NUTCASE71733
Member
 
Posts: 2510
Joined: Wed Aug 17, 2005 5:37 pm
Location: In front of my computer!

Re: E3 2009

Postby DrZaius » Thu Jun 18, 2009 2:35 pm

BlueWarrior wrote:I see what you're saying. A little plot differentiation would have raised the appeal, but I do think it was the least of the game's problems in comparison to the other two you mentioned.



So, a little more on topic, I'm looking forward to playing as Yvan in New Super Mario Bros. Wii.


Two-page article or not, those names suck. :?
Livejournal.
Originally registered: November 2001.
Image
I'm seeing double! THREE Rocks!
PM me to exchange Wii, 3DS, etc. numbers.
User avatar
DrZaius
Member
 
Posts: 1889
Joined: Sun Aug 14, 2005 10:44 pm
Location: Somewhere where I don't know where I am.

Re: E3 2009

Postby Arrow » Thu Jun 18, 2009 3:12 pm

DrZaius wrote:Two-page article or not, those names suck. :?


Which was probably the whole point.
Image
User avatar
Arrow
Member
 
Posts: 904
Joined: Sat Jul 30, 2005 5:02 pm
Location: Maryland, USA

Re: E3 2009

Postby BlueWarrior » Thu Jun 18, 2009 6:24 pm

It's either that or "Yellow Toad" and "Blue Toad".
~ Blue Warrior
User avatar
BlueWarrior
Member
 
Posts: 989
Joined: Tue Aug 16, 2005 10:20 pm

Re: E3 2009

Postby Mad Adder » Thu Jun 18, 2009 9:56 pm

BlueWarrior wrote:It's either that or "Yellow Toad" and "Blue Toad".

Technically, that's about how they got the names. The names "Yvan" and "Wolley" are quite simply "Navy" and "Yellow" spelled backwards. My opinion of that line of thinking is, ironically, a backward color as well: Derrrrrrr!

NUTCASE71733 wrote:Thank you for understanding, Blue. And yes, the next New Super Mario Bros. will definately own, even if it's plot is as shallow as the first one on the DS.

When it comes to Mario-style platformers, I refer you to one of the more enlightened things that John Carmack said: "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important."

/ and I think this may be one of the most offensive posts I've ever made in the history of my tenure here
// well, goodnight folks
Any sufficiently advanced technology is indistinguishable from magic.
~Arthur C. Clarke
User avatar
Mad Adder
Member
 
Posts: 583
Joined: Mon Aug 01, 2005 11:51 am
Location: Atlanta, GA

Re: E3 2009

Postby Powerlord » Fri Jun 19, 2009 1:39 am

Mad Adder wrote:I refer you to one of the more enlightened things that John Carmack said: "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important."


When exactly did John Carmack say this? I'm guessing prior to 2004, since Doom 3 seems to be more story driven than his prior games.

Of course, this is a moot point, as Doom 3 lost the Game of the Year crown against a more plot-heavy title in 2004: Half-Life 2. It seems the market speaks louder than Carmack does.
Staff Emeritus?
User avatar
Powerlord
Administrative Staff
Administrative Staff
 
Posts: 2424
Joined: Mon Aug 15, 2005 12:08 pm
Location: Mason, MI

Re: E3 2009

Postby solis » Fri Jun 19, 2009 1:57 am

DrZaius wrote:The NES and SNES Mario games had very little storyline going on. You start off with some text telling you what the problem is and then you go around collecting how many of whatever you need to collect in order to solve the problem. Boom. Done. And that's how I LIKES it.

Video games are more about GAMEPLAY anyway... unless it's like a point-and-click adventure game or something.


THANK YOU. I myself enjoy playing the game and not watching a million cut scenes.

Also, news of a new Golden Sun is interesting to me. It's been a while.

But as for what Wikipedia says:

A second sequel, tentatively titled Golden Sun DS, was announced at E3 2009.


A second sequel


sequel


I think it goes without saying that it being a re-hash is not likely. That would just end up annoying fans. It's been a while, but not that long. I mean it's been what, six years or so? A bit too soon for a re-hash if you ask me.
User avatar
solis
Member
 
Posts: 1416
Joined: Mon Feb 20, 2006 6:34 pm
Location: Here there and everywhere

PreviousNext

Return to General Message Board

Who is online

Users browsing this forum: No registered users and 2 guests