just read through the comments (since i hadn't previously.)
blue.nocturne wrote:Sadly, it feels a bit repetitive at parts and not so solid as a piece overall.
I sense a struggle when making this piece, however the mastering was done exceptionally well this time.
well spotted, interesting you picked up on that. i rushed all three of my songs in the last week and as such they are a bit more repetitive than i'd like. but yeah on the plus side i have improved my mixing - started learning to use a master track limiter since i had avoided such in the past. still not totally comfortable but i've learned to use them without the sound being horribly compromised.
bregalad wrote:My god this song sucks hard.
made me lol. it was supposed to be a follow-up to spaz discount from SPC III (which oldies will know and probably acknowledge was a far better song.) i ran out of time with this one... there was going to be some actual MUSIC but i just called it done when i had drum parts. but the percussion sequencing is good right?
dust hill resident, Magister ZZ, Malice X wrote:I'm really not keen on that hard panning
The panning really helps keep it interesting in the beginning, as well as giving a call and response sort of effect.
Two beatbox samples, so you just HAD to get your way and do an IDM beatbox showdown
werd, that panning would have perhaps gone down well if i had gone with my original plan of calling the song "Dueling Beatbox". actually it may have fared better in the contest had i done that. silly me, always trying to find original names instead of using descriptive (and admittedly trite) ones.
anyway, it's not a very good song.
Malice X wrote:The high pitched deathbells are very nice, and certainly make up most of the 'watery' textures perceived.
that's high pitched windwaker actually

it makes a very nice melodic tambourine sound. yeah, watery. you came to the same conclusion as me.