Game Name: Spyro the Dragon
md5sum: 1a6a42a669e8dec8b8d5bcc0d84568e2
https://www.vgmusic.com/music/console/sony/ps1/spyro_darkhollow.mid comments powered by DisqusAdded by: Dave Harris Added: 2009-04-19 File URL is http://www.vgmusic.com/new-files/spyro_darkhollow.mid Upload Date and Time: 04/13/2009 10:06:41 Uploaded by: (Rexy) Game System: Sony Playstation Game Name: Spyro the Dragon Song Title: Dark Hollow Sequenced by: Rexy Other Information: -MIDI Header Information- MIDI Type: 0 Number of Tracks: 1 Delta Time Setting: 120 -Text Analysis- USING TEMPLATES 2This is a template that configures tracks for a classical full orchestra. General MIDI patches are used. The Pan parameter is USING KEY+ OFFSETS Some instruments are traditionally notated transposed to a different key and/or octave than they sound. This effect can be acco With the Key+ parameter set, the notes you see in all the Cakewalk views and the notes you play will be in the transposed key. NOT USING THE KEY+ OFFSETS If you prefer to develop the instrument's part in the normal, untransposed key, you may wish to set the Key+ to 0. If you do th At some later point, if you wish to see the part notated properly, you can always restore the original Key+ offset and transpose TEMPLATE SETTINGS (Middle C is C5 in Cakewalk) Track Instrument Key+ Chn Pan Range (untransposed) Useful Range (untransposed) _______________________________________________________________________________ 1. Piccolo 12 1 56 D6 to C9 G6 to F8 2. Flutes 0 2 60 C5 to C8 F5 to F7 3. Oboes 0 3 68 Bb4 to G#7 F5 to A6 4. English Horn -7 4 72 E4 to A6 G4 to F6 5. Bb Clarinets -2 5 58 D4 to Ab7 D4 to C7 6. A Clarinets -3 5 58 C#4 to G7 C#4 to B6 7. Bass Clarinet -12 6 56 Db3 to F6 Db3 to F5 8. Bassoon 0 7 70 Bb2 to Eb6 F3 to B5 9. Contrabassoon -12 8 72 Bb1 to Eb4 n/a 10. 11. French Horns -7 9 64 D3 to F6 Bb3 to C6 12. Trumpets -2 11 70 E4 to E7 G4 to D7 13. Trombones 0 12 80 E3 to Bb5 G3 to G5 14. Tuba 0 13 92 A2 to Bb4 A2 to Bb4 15. 16. Timpani 0 14 50 n/a n/a 17. Bass Drum 0 15 48 n/a n/a 18. Cymbal 0 10 40 n/a n/a 19. Triangle 0 10 40 n/a n/a 20 Celesta 0 16 38 C5 to C9 C5 to C9 21. 22. Piano 0 2:1 28 A2 to C9 A2 to C9 23. 24. Harp 0 2:2 18 Cb1 to G#8 Cb1 to G#8 25. 26. Violins 0 2:3 15 G4 to B7 G4 to B7 27. Violas 0 2:4 88 C4 to C#7 C4 to C#7 28. Cellos 0 2:5 105 C3 to C6 C3 to C6 29 Double Basses -12 2:6 120 E3 to G5 E3 to G5 SA full orchestra requires more than 16 kinds of instruments. So, you will not be able to effectively use all of this template u If you do not have two ports: - You may delete or mute tracks you do not need. - You may assign similar instruments the same channel and patch. For example, you may assign Violin, Viola, and Cello to the sa %- You may be able to use an ensemble patch, like the GM patches "String Ensemble 1", "String Ensemble 2", or "Brass Section", to aA similar limitation is that the Staff view displays a maximum of 24 staves. If you select tracks which require more than 24 st - You may delete or tracks you do not need. - You may select only certain tracks each time you want to work with the Staff view. You should also note that all synthesizers are limited in the number of simultaneous voices that can be played, or "polyphony". If you are experiencing polyphony problems: - You may simplify your music by eliminating some parts. %- You may be able to use an ensemble patch, like the GM patches "String Ensemble 1", "String Ensemble 2", or "Brass Section", to - You may obtain more synthesizers. -Midi TrackName Analysis- untitled