Game Name: Super Smash Bros. Melee
md5sum: 4c14d3ead1de5326b058b6e0a36ddff1
https://www.vgmusic.com/music/console/nintendo/gamecube/SSBM_Flat_Zone-KM.mid comments powered by DisqusAdded by: Dave Harris Added: 2009-04-17 File URL is http://www.vgmusic.com/new-files/SSBM_Flat_Zone-KM.mid Upload Date and Time: 11/21/2008 20:54:47 Uploaded by: (King Meteor) Game System: Nintendo Gamecube Game Name: Super Smash Bros. Melee Song Title: Super Flat World: Flat Zone (3) Sequenced by: King Meteor Other Information: I really don't know why I sequenced this song. I know that MIDI just isn't capable of what this song has in it. Despite that, I think I still managed to do a pretty good job with what GM can do. Needless to say, the effects were hard to emulate. I had a hard time knowing what effects I sould bother emulating and which one I shouldn't. I kind of went by Vinicius' MIDIs of this song to decide on that. Overall, this MIDI is not nearly as good as the original, but I think I did the best I could and it sounds pretty good. -MIDI Header Information- MIDI Type: 1 Number of Tracks: 18 Delta Time Setting: 960 -Midi TrackName Analysis- Track 0 Synth Bass 2 Synth Bass 1 Clav (Left) Telephone Ring/Chiff Square Wave Square Wave (echo) Ocarina Ocarina (echo) Orchestra Hit Percussion (TR808 Kit) Woodblock Choir Pad Warm Pad Clav (Right) Blown Bottle Blown Bottle (echo) "Flat Zone" from Super Smash Bros. Melee, sequenced by King Meteor