Game Name: Diddy Kong Racing
md5sum: 6a6fcb5807eaaa96266fe1b28ea7a524
https://www.vgmusic.com/music/console/nintendo/n64/DKR_Darkmoon_Caverns-KM.mid comments powered by DisqusAdded by: Dave Harris Added: 2008-11-10 File URL is http://www.vgmusic.com/new-files/DKR_Darkmoon_Caverns-KM.mid Upload Date and Time: 07/12/2008 21:17:37 Uploaded by: (King Meteor) Game System: Nintendo 64 Game Name: Diddy Kong Racing Song Title: Darkmoon Caverns (2) Sequenced by: King Meteor Other Information: For most of the song, would you believe that the percussion is the Power Kit. I think I did a pretty good job of making it sound like a Techno Kit. However, I needed the power kit snare in the end part of the song. But switching kits in the middle would change the sound of the rest of the percussion, which I didn't want to do. I also didn't want the TR808 kit's cowbell because it sounds really synthesized. I would have loved to be able to have more than 1 percussion channel, but I think I did a good job with what I had. -MIDI Header Information- MIDI Type: 1 Number of Tracks: 18 Delta Time Setting: 960 -Midi TrackName Analysis- Track 0 Electric Bass (Pick) Electric Bass (Pick) Electric Guitar (Muted) Electric Piano 1 Electric Piano 1 (echo) Banjo Drawbar Organ Drawbar Organ (echo) Woodblock Percussion (Power Kit) Crystal FX Crystal FX (echo) Distortion Guitar Distortion Guitar (echo) Rock Organ Rock Organ (echo) "Darkmoon Caverns" from Diddy Kong Racing, sequenced by King Meteor