Game Name: Tetris Attack
md5sum: dd0af1a77cd850c80d8613db6c8682e5
https://www.vgmusic.com/new-files/Tetris_Attack_-_Gargantua_Blargg_Stage_--_N1991.mid comments powered by DisqusFile URL is http://www.vgmusic.com/new-files/Tetris_Attack_-_Gargantua_Blargg_Stage_--_N1991.mid Upload Date and Time: 09/26/2020 11:18:11 Uploaded by: System: Super Nintendo Game Name: Tetris Attack Song Title: Gargantua Blargg's Stage (GS) Sequenced by: Information: I've always loved this game's music, with this stage's theme being one of my favorite tunes. In the original game "Panel de Pon", this is Flare's theme. Unlike many of the other MIDIs I've uploaded, this one doesn't use any GS-specific instruments at all, though a GS-compatible device is still recommended due to the MIDI using a second drum channel to emulate the snare's reverb in the original song. This MIDI also uses "channel coarse tuning" to get the "Solo Vox" and "Slap Bass 1" instruments to sound the way they do in the MSGS, which might not be compatible with some DAWs. Just keep that in mind if you plan on using this MIDI for a remix or something. The "Microsoft GS Wavetable Synth" is recommended for playback. -MIDI Header Information- MIDI Type: 1 Number of Tracks: 17 Delta Time Setting: 120 -Text Analysis- Tetris Attack - Gargantua Blargg's Stage Panel de Pon - Flare's Stage Originally Composed by Masaya Kuzume Sequenced by Credit if Used) MSGS Recommended for Playback Started: Monday, September 21st, 2020 Finished: Saturday, September 26th, 2020 -Midi TrackName Analysis- Comments SysEx Events Slap Bass 1 Solo Vox (Organ Lead) Solo Vox (Organ Lead "Reverb") Solo Vox (Organ Lead Echo) Solo Vox (Organ Lead Echo "Reverb") Overdriven Guitar (Background/Solo Guitar) Overdriven Guitar (Background/Solo Guitar "Reverb") Overdriven Guitar (Background/Solo Guitar Echo) Overdriven Guitar (Background/Solo Guitar Echo "Reverb") Solo Vox (Panning Arpeggio Organ) Solo Vox (Panning Arpeggio Organ "Reverb") Standard Kit (Kick & Snare) Standard Kit (Cymbals) Standard Kit (Snare "Reverb") -Marker Analysis- loopStart loopEnd