Game Name: Mega Man V
md5sum: fbd5cae52cb6b7df973c18d4a1032bd5
https://www.vgmusic.com/music/console/nintendo/nes/MM5_Charge_Man-KMv1-2.mid comments powered by DisqusAdded by: Dave Harris Added: 2009-04-18 File URL is http://www.vgmusic.com/new-files/MM5_Charge_Man-KMv1-2.mid Upload Date and Time: 11/30/2008 18:32:28 Uploaded by: (King Meteor) Game System: Nintendo Game Name: Mega Man V Song Title: Charge Man's Stage (9) Sequenced by: King Meteor Other Information: I went back and fixed a bunch of my MIDIs that had amplified pitch bends. Before, the amplified pitch bends that I used would get amplified in MSGS, but not in any other device. Now I know how to fix that problem so the pitch bends will be amplified in all devices. These updates won't sound any different in MSGS, but in anything else, they'll sound A LOT better. I also fixed some wrong notes in the intro. Hopefully now, it will get finally get accepted! (I actually had a bit of a discussion with Lunar about this MIDI.) -MIDI Header Information- MIDI Type: 1 Number of Tracks: 14 Delta Time Setting: 960 -Midi TrackName Analysis- Track 0 Synth Bass 1 (left) Synth Bass 1 (right) Square Wave Square Wave (echo) Saw Wave Saw Wave (echo) Charang Charang (echo) Synth Strings 2 Percussion (Electric Kit) Synth Strings 2 (echo) Crystal FX "Charge Man's Stage" from Mega Man 5, sequenced by King Meteor